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Tournament regulations (English version)


eLST3R

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Participating in games on the RightGame Cups you agree with all the rules below

 

Ignorance of the rules does not exempt a person from the responsibility

 

Main provisions

 

1. Registration and admission, anti-cheat and game settings

 

1.1.   Registration of participants and the admission of players to participate in the tournament.   All players who wish to participate in the tournament must, in due time, register on the website www.rgmix.eu, and confirm their account in their STEAM ID profile before the registration for the tournament ends.

1.2. Tolerance   Players who have gone through the registration procedure and confirmed their STEAM ID on the website www.rgmix.eu are checked by the RGMIX security service whether they have (or have not) violated the requirements. After verification, a decision is made about the admission or non-admission of each particular player to participate in the tournament.

1.3. Anti-cheat “Right Game Guard”.   In order to ensure equal opportunities and in order to avoid the use of prohibited software (cheats) by players during the tournament, all participants / players must play with the status ”AC”   and turned-on anti-cheat. Each particular player in the tournament has to go through the procedure of obtaining the “AC” status  which consists of the following actions:

- registration of a player profile on the site www.rgmix.eu

- confirmation of a STEAM player ID in your profile on the site www.rgmix.eu

- download and install anti-cheat from this source RGMIX Link (www)

The anti-cheat client must always run on your computer during the matches and work throughout the game, otherwise you will not be able to join the server, as it will constantly kick you until you run it properly.

In the case of detection of any suspicious software by anti-cheat, the player will immediately be kicked from the server and blocked on the site. The team will be disqualified.

1.4. Version of the Game:

All RGMIX.eu matches use the latest Counter-Strike: Source version. If your game is not updated, and you try to connect to the server, the entrance will be denied, so make sure that your game is updated to the latest version before applying for the tournament, otherwise you may be disqualified.

1.5. Client Settings:

cl_cmdrate 66-67 – use other values ​​is prohibited!

cl_updaterate 66-67 – use other values ​​is prohibited!

rate 25000-30000 – use of other values ​​is prohibited!

net_graph 0, 1 – use of other values ​​is prohibited!

cl_interp 0.015 - 0.031 – the use of other values ​​is prohibited!

cl_interp_ratio 1 - recommended value

In case of violation of clause 1.3 by a player / a team – technical defeat

 

2. Tournament’s structure

 

2.1. Game forms.

The tournament allows teams consisting of 5 (5x5), 4 (4x4), 3 (3x3) and 2 (2x2) people - one captain and player (s). One person is allowed to participate in the 1 on 1 (1x1) tournament.

The roster must be finalized before confirming the participation in the tournament.

2.2. Types of tournaments. RGMIX.eu tournaments can be divided into different modes - BOMB DEFUSE (de_), AIM (aim_), AWP (awp_) and PISTOL.

Game Modes :

Bomb defuse - games with all types of weapons, the main purpose of which is to plant a bomb or defend a bomb-site.

AIM – games with AK47 / M4A1.

AWP – games with AWP / SCOUT.

PISTOL – games with Desert Eagle, Usp and Glock.

2.3.   RGMIX.eu tournaments system:

Group Stage (circular system) – in this system all the teams compete with each other in a particular group.

Single Elimination (Olympic system) – in this system a participating team leaves the tournament after one defeat.

Double Elimination is a system in which a participant team leaves the tournament after two defeats (the exception is the team that reached the final on the top bracket and lost the final - this is the only case when a team leaves the tournament after the first defeat).

The tournament is divided into two brackets - the upper and the lower (the winners bracket and the losers bracket). All participants start the tournament in the upper bracket.

2.4. The Format:

best of 1 (bo1) – a match to one victory. The team that wins on one map is declared the winner of the match.

best of 3 (bo3) - a match to two wins. The team that wins on two maps is declared the winner of the match.

best of 5 (bo5) - match to three wins. The team that wins on three maps is declared the winner of the match.

If during 30 rounds it was not possible to identify the winner of the match with the score 15:15 – teams  play overtime in the format of 3 rounds for each side.   The starting balance per side is $ 10,000 per player. Each overtime consists of 6 rounds. To win in overtime, you need to win 4 rounds out of 6. With a draw outcome of overtime 3: 3 - overtime is played again and until the winner is revealed.

If there are grounds and necessity, the administration of the RGMIX has the right to change the format of the tournament.

 

3. The draw, the date and time of the match

 

3.1. The draw.

The draw for the matches between the teams is performed in a random order, and also the use of team ranking is possible.

3.2. The date and time of the matches.

After the opponent’s teams are determined, the date and time of the match will be set by the RightGame Cups administration. Teams will be notified of the date and time of the upcoming match at least 24 hours before it starts. This information will be published in the appropriate section of the website.

3.3. Transfer the match to another date and time.

In case when one of the teams is ready to start the match at the defined (by administration) time and the opposing team is not ready or can not start the match: the captain of this team has the right to ask the captain of the opposing team (ready to start the match) to postpone the match to another, more convenient. The captain of the team, which is ready for the match, has the right to both refuse and accept the request to postpone the match.

In case of refusal - the team must play the match according to the date and time set by the administration. In the case of non-attendance of a team for a match, a technical defeat is registered.

If the date and time of the match for any reason does not suit one or both teams, there is an opportunity to agree among themselves about the postponement of the upcoming match at a time mutually convenient for the both sides.

The captains of the teams must notify the administration of the RightGame Cup in advance (in the topic with the information about the match) about their desire to postpone the match as well as the new date and time for the match.

Important: teams that have agreed to transfer the match must complete this match no later than 48 hours from the date and time of the officially scheduled start of the match. The organizers have the right to postpone the match to a later date, which does not affect the course of the tournament.  

If the teams have agreed to postpone the match, but by the time of the match scheduled by the organizers of the RightGame Cup have not notified them of their agreement - then one of the teams will be randomly given a technical defeat.

 

4. Before the match

 

4.1. Line-ups:

Teams with five members can take part in the tournament - 4 players and 1 official captain out of four people   - 3 players and 1 official captain out of two people – 1 official captain and a player (2 x 2), as well as 1 player (captain) for a 1 x 1 tournament. The roster must be finally formed before the team confirms their participation in the tournament.

Nicknames of team players must match the given application, with the possibility of adding characters or minor changes.

4.2. Replacements:

For a 5 on 5 tournament, there may be 3 substitute players in the team. For tournament 4 on 4 - 2 substitute players are allowed, for a 3 on 3 tournament, one substitute player is allowed. For tournaments 2 for 2 or 1 for 1 - substitutions are not possible. Substitution can be made at any time of the match.

4.3. Readiness check:

Before the match during the “!ready” process, try to be near the computer and not distracted!

In full teams, only the captains or his deputy can confirm readiness for the match and for the tournament, if it is not the captain, the team risks becoming an unconfirmed participant in the match, resulting in a technical defeat.

4.4. Map selection:

In accordance with the bo5 structure of N (where N is an odd number) of cards, each team, in turns, bans (deletes from the list) one of the most unfavorable maps, then the teams also pick a map (choose a map on which they want to play), then if there are no 3 remaining maps that are selected in turns and the last finishing map that is played in case of a draw remains. Then the teams, in turns, ban (delete from the list) 1 unfavorable map, and then, in turns, pick (choose the card they want to play) 1 map and in case of a draw teams play the finishing map.

The first word goes to the team that won the knife round on the de_dust2 map.

The team that won the knife round has the right to give “the first word” to the team that lost the knife round.

Example:

Team 1 is the winner of the knife round.

Team 2 - losing knife round.

Bo5 format with 9 maps:

1) Team 1 - ban 1'st map.

2) Team 2 - ban 2'nd map.

3) Team 1 - pick 1'st map   (MAP # 1).

4) Team 2 - pick 2'th map ( MAP # 2).

5) Team 2 - ban 3'rd map.

6) Team 1 - ban 4'th map.

7) Team 1 - pick 3'rd map   (MAP # 3).

8) Team 2 - pick 4'th map   (MAP # 4).

9) Organizator - map decider   (MAP # 5).

 

Bo5 format with 7 cards :

1) Team 1 - ban 1'st map.

2) Team 2 - ban 2'nd map.

3) Team 1 - pick 1'st map   (MAP # 1).

4) Team 2 - pick 2'nd map   (MAP # 2).

5) Team 1 - pick 3'rd map   (MAP # 3).

6) Team 2 - pick 4'th map   (MAP # 4).

7) Organizator - map decider   (MAP # 5).

The right to choose the side, on the fifth (optional) map (MAP # 5), is determined by holding the knife round on this map and is given to the winner.

 

In accordance with the bo3 structure of N (where N is an odd number) of cards, each team, in turns, bans (deletes from the list) one of the most unfavorable maps, then the teams also pick a map (choose a map on which they want to play), then if the final map is still not left, each team bans (deletes from the list) one more map until the last map remains, which will be played in case of a draw.

The right of “the first word” goes to the team that won the knife round on the de_dust2 map.

The team that won the knife round has the right to give “the first word” to the team that lost the knife round.

Example: 
Team 1 is the winner of the knife round.

Team 2 - losing knife round.

Bo3 format with 9 maps:

1) Team 1 - ban 1'st map.

2) Team 2 - ban 2'nd map.

3) Team 1 - ban 3'rd map.

4) Team 2 - ban 4'th map.

5) Team 1 - pick 1'st map   (MAP # 1).

6) Team 2 - pick 2'nd map   (MAP # 2).

7) Team 2 - ban 5'th map.

8) Team 1 - ban 6'th map.

9) Organizator - map decider   (MAP # 3).

 

Bo3 format with 7 cards:

1) Team 1 - ban 1'st map.

2) Team 2 - ban 2'nd map.

3) Team 1 - pick 1'st map   (MAP # 1).

4) Team 2 - pick 2'nd map   (MAP # 2).

5) Team 2 - ban 3'rd map.

6) Team 1 - ban 4'th map

7) Organizator - map decider   (MAP # 3).

Format   bo3 with 5 cards:

1) Team 1 - ban 1'st map.

2) Team 2 - ban 2'nd map.

3) Team 1 - pick 1'st map   (MAP # 1).

4) Team 2 - pick 2'nd map   (MAP # 2).

5) Organizator - map decider   (MAP # 3).

When format   bo3 on 3 maps:

1) Team 1 - pick 1'st map   (MAP # 1).

2) Team 2 - pick 2'nd map   (MAP # 2).

3) Organizator - map decider   (MAP # 3).

The right to choose the side on the third (optional) card (MAP # 3) is determined by holding the knife round on this map and is given to the winner.

 

In accordance with the bo1 structure of N (where N is an odd number) of maps, each team alternately bans (deletes from the list) the one, most unfavorable map, until the last map to be played remains.

The right of “the first word” goes to the team, losing the knife round on the de_dust2 map.

The team that won the knife round has the right to give to “the first word” to the team that lost the knife round.

Example: 
Team 1 is the winner of the knife round.

Team 2 - losing knife round.

Bo1 format with 9 maps:

1) Team 2 - ban 1'st map.

2) Team 1 - ban 2'nd map.

3) Team 2 - ban 3'rd map.

4) Team 1 - ban 4'th map.

5) Team 2 - ban 5'th map.

6) Team 1 - ban 6'th map.

7) Team 2 - ban 7'th map.

8) Team 1 - ban 8'th map.

9) Organizator - map decider.

 

Bo1 format with 7 cards:

1) Team 2 - ban 1'st map.

2) Team 1 - ban 2'nd map.

3) Team 2 - ban 3'rd map ..

4) Team 1 - ban 4'th map.

5) Team 2 - ban 5'th map.

6) Team 1 - ban 6'th map

7) Organizator - map decider.

Format   bo1 with 5 cards:

1) Team 2 - ban 1'st map.

2) Team 1 - ban 2'nd map.

3) Team 2 - pick 1'st map.

4) Team 1 - pick 2'nd map.

5) Organizator - map decider.

With bo1 format on 3 maps:

1) Team 2 - ban 1'st map.

2) Team 1 - ban 2'nd map.

3) Organizator - map decider.

 

4.5. List of maps:

4.5.1. For mode   Bomb   Defusal:

  • de_cache;
  • de_cpl_strike;
  • de_dust2;
  • de_frost;
  • de_inferno;
  • de_nuke;
  • de_season;
  • de_train;
  • de_tuscan.

4.5.2.   For   mode   AIM:

  • aim_glockon;
  • aim_icemap;
  • aim_map;
  • aim_map2;
  • aim_redline.

4.5.3. For   mode   AWP:

  • awp_india_v2;
  • awp_lego_2;
  • awpcup_map2_v2.

4.5.4. For mode   PISTOL:

  • aim_1deag;
  • aim_map_usp;
  • aim_pistols.

The first map of the match is played in accordance with the first pick (MAP # 1), that is, the map that was picked first.

4.6. Game server:

All matches are played on the servers provided by the RGMIX.eu gaming platform.

4.7. Connect to server:

The server's IP and password are known only to captains of the teams participating in the match. It is forbidden to transfer the IP and password of the server to third parties!

4.8. Warm up and start the match:

Introductory:

If the map put on the server does not match the one chosen from the ban and pick process, immediately contact the match referee! The cup administration will do everything possible to help you as soon as possible, change the map to the desired one, or re-create the match. If the team has confirmed its readiness to start the match, it means that you fully agree with the current server settings and are ready to play. If you contact the administration with these problems after the start of the match – you will be refused. Remember this!

Warm up:

The teams participating in the match must write in the chat about their readiness in order to start the match. The team has 15 minutes to enter the server, confirm readiness and start the game. The team which has not confirmed willingness to start the match, gets a technical defeat. If both teams have not confirmed their readiness for the match - one of the teams, in a random order, will be given a technical defeat.

Kick-off:

The team playing at its pick starts the card for the side of the terrorists.

 

5. During the match

 

5.1. Line-up:

Only for 5x5, 4x4, 3x3, 2x2 formats: it is allowed to play one player less than that of the opposing team. In the event when the number of players in a team differs by two or more players, a technical defeat is given to this team.

For 1x1 format: if a player left the game of his own free will, then this player is given a technical loss.

5.2. Support:

Communication with representatives of the administration are conducted in Russian and English. All communications in the game and on the site are also recommended in Russian and English. On the behalf of the team, communications during the match organization and during controversial situations is conducted exclusively by the captain. The description of the problem should be constructive, in one message, with the reference to the match and / or the team, depending on the problem itself. Otherwise, the message may be ignored.

5.3. Match Interrupted:

If the match is interrupted for any reason (the problem with the players, the server crashes, the network loses etc.), the administrator can decide in real time to replay the match, resume it from the round where the problem was formed, or by other possible means contribute to the stabilization and resumption of the usual course of events. The administrator should try to assess the situation as objectively as possible. The administrator in disputable situations acts as an arbitrator. That is, if the players cannot reach a unanimous decision within the framework of a force uncommon situation, the administrator, taking into account the views of the parties, chooses the most optimal solution to the problem. If the players fail to agree and they cannot reach a unanimous decision, the last word is assigned to the administrator.

5.4. Pause:

Each team has the opportunity to take on each map two tactical pauses, the time of which will be 60 seconds. And two technical pauses of 5 minutes each throughout the match. To pause, you need to write a console command -   pause (before the start of a new round, during freeze-time, or at the end of the round. Pause mode will be terminated either by the administrator after the expiration of the allotted time, or by the captain of the team that took a pause.

5.5. After the match:

Do not leave the server, wait for the result of the match in the chat. After the match is completed, the result will be recorded by the match referee. The result of the match will be sent to the responsible official for the preparation and conduct of subsequent organizational measures: the drawing of the next match, the announcement of the next match and so on.

5.6. Re-creation of the match:

If a team turned to RGMIX support for troubleshooting, which made it impossible to connect to the server, the administrator has the right to roll back the game and re-create the match, in case it was not started.

 

6. Violation of the rules

 

6.1. Actions prohibited in the game:

6.1.1. Temporary block on the project:

In order for a player to be blocked for violating the following rules as well as prohibited to be part of the project in the future - after the end of the match you should create an official complaint. All player complaints are subject to mandatory review by the RGMIX administration. Also, do not forget to write explanations and provide evidence, this will speed up the process of checking and issuing a verdict. All penalties are issued in accordance with the regulations of the RGMIX game servers. Strict administrative measures will be applied to violators of the RGMIX regulations, including permanent and full blocking of access to all rgmix.eu resources.

▪ It is forbidden to argue with representatives of the administration during the match or on pre-match warm-up. To resolve all disputes on the forum RGMIX.eu there is a corresponding section.

▪ It is prohibited to use offensive language and gestures in relation to other players and the administration.

▪ It is forbidden to insult rivals and the administration of RGMIX.eu, as well as affect their loved ones.

▪ It is forbidden to play with nicknames and avatars that have foul language, offensive or racist statements, as well as those not in line with clause 4.1.

▪ It is forbidden to spam in a game chat (more than 2 lines), and also to write messages that do not relate to this match.

▪ It is forbidden to object to the players or the administrator if they require the player to observe the rules of the tournament.

6.1.2. Disqualification of the team or player from the tournament, temporary disqualification:

▪ It is forbidden to enter observers during the game.

▪ It is forbidden to move to the side of the enemy during the game.

▪ It is forbidden to restart to the server during overtime or in the case of non-standard start money to update the starting balance.

▪ It is forbidden to use map bugs, etc.

▪ It is forbidden to mislead and deceive the administrator.

▪ It is forbidden to refuse to follow the instructions of the administrator.

▪ It is forbidden to play with the title of the lobby and teams that have foul language, offensive or racist content.

▪ Unsporting behavior (for example, sabotage matches).

Exception: If a player accidentally switched to an opposing team (his team did not win the rounds, and he immediately returned to his team), then the team’s NOT disqualified from the tournament and NOT temporary blocked in quick matches and tournaments.

6.1.3. For the following violations of the rules, a permanent blocking of the player or disqualification of the team from the tournament is issued:

▪ It is forbidden to use any software that gives an unnatural advantage over the other team (cheats, scripts, and so on). 

▪ It is forbidden to give your account to another player to play in a match.

6.1.4 All violations and points at issue during a match must be recorded by players as evidence in all possible ways (screenshots, demos, etc.).

6.1.5 Complaints on the recorded violations are sent by the players themselves to the Arbitration of the tournament.

 

7. Addition

 

7.1. STV demo records:

All RGMIX.eu servers record and save demos from all matches. You can find demos of games on the site.

7.2. Technical defeat and disqualification:

If the team received a technical defeat in a match for any reason, the score is fixed according to the format of the match - 1:0, 2:0, 3:0.

7.3. Changing the rules:

The administration of RGMIX.eu, if necessary, reserves the right to change any part of the rules at any time and to cancel the participation of the player / team in the tournament in extraordinary situations. If there are objective reasons, these rules are subject to change.

7.4. Freedom of speech:

Everyone has the right to their opinion. At the same time, the right to make decisions and the last word stays with the administration of RGMIX.eu. To resolve all disputes, there is a corresponding section.

7.5. Punishments:

All penalties are issued in accordance with the regulations of the RGMIX game servers. Strict administrative measures will be applied to violators of the RGMIX regulations, including permanent and full blocking of access to all rgmix.eu resources.

7.6. Refereeing games

7.6.1. The match judge is a representative of RightGame Cups and must:

▪ Examine and follow the regulations of the RGMIX.eu project.

▪ The referee is obliged before the start of the match (during the warm-up) in the presence of both teams in full membership - check nicknames and STEAM ID, and they must match the ones stated in the registration sheet.

▪ Check the correctness of rates for all participants in the match using the sm_rates console command or !rates command in the chat - the values ​​of the indicators should correspond to the values ​​specified in clause 1.5 of these Regulations.

▪ After the teams are ready to start the knife round, provide assistance during the ban and pick of maps, run the selected map, start the match and exit the server, if necessary, go to the server to resolve disputable situations.

▪ After the match, the referee must prepare a report on the result of the match and provide it to the responsible officials (the project curator and his assistants).

▪ After the end of the match, listen to all complaints from the captains, in which case send them to the forum to further create an appeal.

7.6.2. The judge has the right to:

▪ Provide information on violations by teams to responsible officials.

▪ Require a nickname change in accordance with the team application.

7.6.3. The judge is responsible for:

▪ Non-compliance with the project regulations.

▪ For failure to fulfill their duties.

 

Regulations developed by ELST3R with the participation FRIVOLITY❥❣♥❤. Translated: VICTORIACONCORDIACRESCIT. All rights reserved. RGMIX.eu 2018

Edited by ELST3R

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