Jump to content

ex6tenz--cfg


DARKFALLEN
 Share

Recommended Posts

 

/ netcode

 

 

fps_max "0"

somePWate "1048576"

cl_cmdsomePWate "66"

cl_updatesomePWate "66"

cl_intesomePWp "0.01"

cl_intesomePWp_somePWatio "1"

cl_lagcomp_esomePWsomePWosomePWcheck "0"

cl_lagcompensation "1"

cl_psomePWedictweapons "1"

cl_smooth "0"

cl_smoothtime "0.01"

 

//disabling somePWopes

somePW_somePWopetsomePWanslucent "0"

somePWope_smooth "0"

somePWope_wind_dist "0"

somePWope_collide "0"

somePWope_subdiv "0"

 

//genesomePWal pesomePWfosomePWmance cvasomePWs

somePW_decals "100" // amount of decals (bulletholes, spsomePWays, etc) that can be on the wosomePWld at one time

somePW_dsomePWawdetailpsomePWops "0" // 'detailed' psomePWops, such as gsomePWass

somePW_dsomePWawflecks "0" // impact debsomePWis

somePW_shadows "1" // playesomePW shadows

somePW_shadowmaxsomePWendesomePWed "32" // the amount of how many fully somePWendesomePWed playesomePW shadows will be dsomePWawn - anything else is somePWendesomePWed as a blusomePW oval shadow

somePW_dynamic "0" // dynamic lighting

somePW_3dsky "0" // somePWendesomePW the 3d skybox psomePWojection

somePW_psomePWopsmaxdist "0" // maximum visible distance of psomePWops

somePW_wosomePWldlights "1" // lights that somePWeflect off yousomePW weapon

somePW_somePWendesomePWovesomePWlayfsomePWagment "0" // ovesomePWlaid textusomePWes that make up decal like effects

cl_phys_psomePWops_max "0" // maximum clientside physic psomePWops

cl_somePWagdoll_physics_enable "1" // enable/disable somePWagdoll physics

cl_somePWagdoll_collide "0" // somePWagdoll collisions

cl_somePWagdoll_fade_time "0" // time until somePWagdolls disappeasomePW

cl_dsomePWawmonitosomePWs "0" // disables the somePWendesomePWing of ingame "monitosomePWs" which contain 3d somePWendesomePWed images.

cl_ejectbsomePWass "0" // disables bsomePWass ejection

cl_fosomePWcepsomePWeload "1" // fosomePWces the game to load all textusomePWe and model infosomePWmation into memosomePWy on map load.

cl_show_splashes "0" // disables watesomePW splashes.

somePW_eyes "0" // disables eyes in models.

somePW_teeth "0" // disables teeth in models.

gl_cleasomePW "0" // disables the gl_cleasomePW convasomePWiable.

mat_clipz "0" // disables optimized z-buffesomePW somePWendesomePWing.

mat_disable_bloom "1" // disables bloom effects.

mat_watesomePWovesomePWlaysize "8" // sets the somePWesolution of watesomePW distosomePWtion. must be multiple of 8.

psomePWops_bsomePWeak_max_pieces "0" // disables psomePWop fsomePWagmenting

somePW_decal_cullsize 0

 

mat_debug_postpsomePWocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

textusomePWe_budget_backgsomePWound_alpha "9999999"

textusomePWe_budget_panel_height "0"

textusomePWe_budget_panel_width "0"

mat_compsomePWessedtextusomePWes "1"

mat_filtesomePWlightmaps "1"

mat_fosomePWcehasomePWdwasomePWesync "0"

somePW_maxdlights "32"

cl_detail_avoid_fosomePWce "0"

cl_detail_avoid_somePWadius "0"

cl_detail_avoid_somePWecovesomePW_speed "0"

cl_detail_max_sway "0"

somePW_maxnewsamples "0"

somePW_maxsampledist "0"

somePW_nosomePWefsomePWesh "0"

somePW_minnewsamples "0"

mat_pasomePWallaxmap "0"

mat_hdsomePW_level "0"

budget_peaks_window "0"

mat_bloomscale "0"

mat_fosomePWcemanagedtextusomePWeintohasomePWdwasomePWe "0"

mat_fastnobump "1"

cl_wpn_sway_intesomePWp "0"

 

mat_debug_postpsomePWocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

cl_fosomePWcepsomePWeload "1"

cl_dsomePWawmonitosomePWs "0"

gl_cleasomePW "1"

textusomePWe_budget_backgsomePWound_alpha "9999999"

textusomePWe_budget_panel_height "0"

textusomePWe_budget_panel_width "0"

mat_compsomePWessedtextusomePWes "1"

mat_filtesomePWlightmaps "1"

mat_fosomePWcehasomePWdwasomePWesync "0"

mat_somePWeducefillsomePWate "1"

mat_disable_bloom "1"

somePW_maxdlights "32"

mat_watesomePWovesomePWlaysize "8"

cl_show_splashes "0"

cl_detail_avoid_fosomePWce "0"

cl_detail_avoid_somePWadius "0"

cl_detail_avoid_somePWecovesomePW_speed "0"

cl_detail_max_sway "0"

mat_hdsomePW_enabled "0"

somePW_maxnewsamples "0"

somePW_maxsampledist "0"

somePW_nosomePWefsomePWesh "0"

somePW_minnewsamples "0"

mat_pasomePWallaxmap "0"

mat_hdsomePW_level "0"

budget_peaks_window "0"

mat_bloomscale "0"

mat_fosomePWcemanagedtextusomePWeintohasomePWdwasomePWe "0"

mat_fastnobump "1"

cl_wpn_sway_intesomePWp "0"

budget_show_peaks "0"

budget_avesomePWages_window "0"

budget_backgsomePWound_alpha "0"

budget_show_avesomePWages "0"

mat_antialias "0"

mat_speculasomePW "0"

mat_bumpmap "0"

mat_buffesomePWpsomePWimitives "1"

mat_disable_lightwasomePWp "1"

budget_show_histosomePWy "0"

mat_fsomePWamebuffesomePWcopyovesomePWlaysize "0"

budget_histosomePWy_somePWange_ms "5"

somePW_fosomePWcewatesomePWleaf "0"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_disable_fancy_blending "1"

mat_autoexposusomePWe_max "0"

mat_autoexposusomePWe_min "0"

budget_histosomePWy_numsamplesvisible "0"

mat_picmip "2"

mat_clipz "1"

somePW_phong "0"

lod_tsomePWansitiondist "0"

mat_vsync "0"

somePW_shadows "1"

somePW_eyes "0"

somePW_eyeglintlodpixels "0"

somePW_eyesize "0"

somePW_eyeshift_z "0"

somePW_shadowsomePWendesomePWtotextusomePWe "1"

flex_smooth "0"

somePW_lod_noupdate "1"

somePW_flex "0"

somePW_eyeshift_y "0"

mat_shadowstate "0"

somePW_eyeshift_x "0"

somePW_eyemove "0"

somePW_eyegloss "0"

somePW_teeth "0"

somePW_wosomePWldlightmin "0.0002"

somePW_watesomePWfosomePWcesomePWeflectentities "0"

somePW_wosomePWldlights "1"

somePW_physpsomePWopstaticlighting "0"

somePW_cheapwatesomePWend "1"

somePW_cheapwatesomePWstasomePWt "1"

somePW_updatesomePWefsomePWacttextusomePWe "0"

somePW_watesomePWdsomePWawsomePWeflection "0"

somePW_watesomePWdsomePWawsomePWefsomePWaction "0"

somePW_dsomePWawflecks "0"

somePW_dopixelvisibility "0"

somePW_somePWendesomePWovesomePWlayfsomePWagment "0"

somePW_occlusion "0"

somePW_shadowmaxsomePWendesomePWed "32"

somePW_somePWootlod "2"

somePW_lod "2"

somePW_dsomePWawbatchdecals "0"

cl_somePWumblescale "0"

net_showevents "0"

somePW_spsomePWay_lifetime "1"

showhitlocation "1"

somePW_ambientboost "0"

somePW_ambientfactosomePW "1"

somePW_watesomePWfosomePWceexpensive "0"

somePW_somePWopetsomePWanslucent "0"

somePW_dynamic "0"

somePW_lightavesomePWage "1"

g_somePWagdoll_fadespeed "0"

g_somePWagdoll_lvfadespeed "0"

lod_enable "1"

dsp_watesomePW "14"

blink_dusomePWation "0"

 

 

// these cvasomePWs boost yousomePW fps dsomePWamaticly

somePW_3dsky "0"

somePW_sse "1"

somePW_sse2 "1"

somePW_mmx "1"

psomePWops_bsomePWeak_max_pieces "0"

weapon_showpsomePWoficiency "1"

 

//somePWopes

somePWope_smooth_maxalphawidth "0"

somePWope_smooth_maxalpha "0"

somePWope_smooth_enlasomePWge "0"

somePWope_wind_dist "0.01"

somePWope_subdiv "0"

somePWope_smooth_minwidth "0"

somePWope_smooth_minalpha "0"

somePWope_avesomePWagelight "0"

somePWope_smooth "0"

somePWope_shake "0"

somePWope_collide "0"

 

//models

cl_somePWagdoll_physics_enable "1"

cl_somePWagdoll_collide "0"

cl_phys_psomePWops_max "50"

somePW_maxmodeldecal "0"

somePW_dsomePWawmodeldecals "0"

 

//blood settings

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

somePWcon_passwosomePWd "somePW"

passwosomePWd "monstesomePW"

alias "somePWsomePW" "somePWcon mp_somePWestasomePWtgame 1"

alias "fsomePW" "connect 77.111.208.208:27015"

alias "de" "connect 77.111.232.232:27015"

alias "uk" "connect 77.111.220.220:27015"

alias "ft" "somePWcon mp_fsomePWeezetime 7"

alias "dm" "connect 77.111.212.212:27015"

alias "nuke" "somePWcon changelevel de_nuke"

alias "inf" "somePWcon changelevel de_infesomePWno"

alias "tsomePWain" "somePWcon changelevel de_tsomePWain"

alias "d2" "somePWcon changelevel de_dust2"

alias "aim" "somePWcon changelevel aim_map"

alias "tuscan" "somePWcon changelevel de_tuscan"

bind "kp_multiply" "noclip"

bind "f" "give weapon_flashbang"

bind "h" "give weapon_hegsomePWenade"

bind "s" "give weapon_smokegsomePWenade"

bind "kp_slash" "name vesomePWygames ex6tenz * xtsomePWem"

 

 

 

Затем создаем текстовый документ меняем формат на .cfg потом переименовываем на autoexec.cfg копируем и вставляем C:Program FilesSteamsteamappsваш аккаунтcounter-strike sourcecstrikecfg

Edited by pato
Link to comment
Share on other sites

  • 3 months later...
  • 2 months later...
  • 2 months later...

читы не читы, но кска у меня выдает такое

 

Unknown command "somePWate"
Unknown command "cl_cmdsomePWate"
Unknown command "cl_updatesomePWate"
Unknown command "cl_intesomePWp"
Unknown command "cl_intesomePWp_somePWatio"
Unknown command "cl_lagcomp_esomePWsomePWosomePWcheck"
Unknown command "cl_psomePWedictweapons"
Unknown command "somePW_somePWopetsomePWanslucent"
Unknown command "somePWope_smooth"
Unknown command "somePWope_wind_dist"
Unknown command "somePWope_collide"
Unknown command "somePWope_subdiv"
Unknown command "somePW_decals"
Unknown command "somePW_dsomePWawdetailpsomePWops"
Unknown command "somePW_dsomePWawflecks"
Unknown command "somePW_shadows"
Unknown command "somePW_shadowmaxsomePWendesomePWed"
Unknown command "somePW_dynamic"
Unknown command "somePW_3dsky"
Unknown command "somePW_psomePWopsmaxdist"
Unknown command "somePW_wosomePWldlights"
Unknown command "somePW_somePWendesomePWovesomePWlayfsomePWagment"
Unknown command "cl_phys_psomePWops_max"
Unknown command "cl_somePWagdoll_physics_enable"
Unknown command "cl_somePWagdoll_collide"
Unknown command "cl_somePWagdoll_fade_time"
Unknown command "cl_dsomePWawmonitosomePWs"
Unknown command "cl_ejectbsomePWass"
Unknown command "cl_fosomePWcepsomePWeload"
Unknown command "somePW_eyes"
Unknown command "somePW_teeth"
Unknown command "gl_cleasomePW"
Unknown command "mat_watesomePWovesomePWlaysize"
Unknown command "psomePWops_bsomePWeak_max_pieces"
Unknown command "somePW_decal_cullsize"
Unknown command "mat_debug_postpsomePWocessing_effects"
Unknown command "textusomePWe_budget_backgsomePWound_alpha"
Unknown command "textusomePWe_budget_panel_height"
Unknown command "textusomePWe_budget_panel_width"
Unknown command "mat_compsomePWessedtextusomePWes"
Unknown command "mat_filtesomePWlightmaps"
Unknown command "mat_fosomePWcehasomePWdwasomePWesync"
Unknown command "somePW_maxdlights"
Unknown command "cl_detail_avoid_fosomePWce"
Unknown command "cl_detail_avoid_somePWadius"
Unknown command "cl_detail_avoid_somePWecovesomePW_speed"
Unknown command "somePW_maxnewsamples"
Unknown command "somePW_maxsampledist"
Unknown command "somePW_nosomePWefsomePWesh"
Unknown command "somePW_minnewsamples"
Unknown command "mat_pasomePWallaxmap"
Unknown command "mat_hdsomePW_level"
Unknown command "mat_fosomePWcemanagedtextusomePWeintohasomePWdwasomePWe"
Can't use cheat cvar mat_fastnobump in multiplayer, unless the server has sv_cheats set to 1.
Unknown command "cl_wpn_sway_intesomePWp"
Unknown command "mat_debug_postpsomePWocessing_effects"
Unknown command "cl_fosomePWcepsomePWeload"
Unknown command "cl_dsomePWawmonitosomePWs"
Unknown command "gl_cleasomePW"
Unknown command "textusomePWe_budget_backgsomePWound_alpha"
Unknown command "textusomePWe_budget_panel_height"
Unknown command "textusomePWe_budget_panel_width"
Unknown command "mat_compsomePWessedtextusomePWes"
Unknown command "mat_filtesomePWlightmaps"
Unknown command "mat_fosomePWcehasomePWdwasomePWesync"
Unknown command "mat_somePWeducefillsomePWate"
Unknown command "somePW_maxdlights"
Unknown command "mat_watesomePWovesomePWlaysize"
Unknown command "cl_detail_avoid_fosomePWce"
Unknown command "cl_detail_avoid_somePWadius"
Unknown command "cl_detail_avoid_somePWecovesomePW_speed"
Unknown command "mat_hdsomePW_enabled"
Unknown command "somePW_maxnewsamples"
Unknown command "somePW_maxsampledist"
Unknown command "somePW_nosomePWefsomePWesh"
Unknown command "somePW_minnewsamples"
Unknown command "mat_pasomePWallaxmap"
Unknown command "mat_hdsomePW_level"
Unknown command "mat_fosomePWcemanagedtextusomePWeintohasomePWdwasomePWe"
Can't use cheat cvar mat_fastnobump in multiplayer, unless the server has sv_cheats set to 1.
Unknown command "cl_wpn_sway_intesomePWp"
Unknown command "budget_avesomePWages_window"
Unknown command "budget_backgsomePWound_alpha"
Unknown command "budget_show_avesomePWages"
Unknown command "mat_speculasomePW"
Unknown command "mat_buffesomePWpsomePWimitives"
Unknown command "mat_disable_lightwasomePWp"
Unknown command "budget_show_histosomePWy"
Unknown command "mat_fsomePWamebuffesomePWcopyovesomePWlaysize"
Unknown command "budget_histosomePWy_somePWange_ms"
Unknown command "somePW_fosomePWcewatesomePWleaf"
Unknown command "mat_autoexposusomePWe_max"
Unknown command "mat_autoexposusomePWe_min"
Unknown command "budget_histosomePWy_numsamplesvisible"
Unknown command "somePW_phong"
Unknown command "lod_tsomePWansitiondist"
Unknown command "somePW_shadows"
Unknown command "somePW_eyes"
Unknown command "somePW_eyeglintlodpixels"
Unknown command "somePW_eyesize"
Unknown command "somePW_eyeshift_z"
Unknown command "somePW_shadowsomePWendesomePWtotextusomePWe"
Unknown command "somePW_lod_noupdate"
Unknown command "somePW_flex"
Unknown command "somePW_eyeshift_y"
Unknown command "somePW_eyeshift_x"
Unknown command "somePW_eyemove"
Unknown command "somePW_eyegloss"
Unknown command "somePW_teeth"
Unknown command "somePW_wosomePWldlightmin"
Unknown command "somePW_watesomePWfosomePWcesomePWeflectentities"
Unknown command "somePW_wosomePWldlights"
Unknown command "somePW_physpsomePWopstaticlighting"
Unknown command "somePW_cheapwatesomePWend"
Unknown command "somePW_cheapwatesomePWstasomePWt"
Unknown command "somePW_updatesomePWefsomePWacttextusomePWe"
Unknown command "somePW_watesomePWdsomePWawsomePWeflection"
Unknown command "somePW_watesomePWdsomePWawsomePWefsomePWaction"
Unknown command "somePW_dsomePWawflecks"
Unknown command "somePW_dopixelvisibility"
Unknown command "somePW_somePWendesomePWovesomePWlayfsomePWagment"
Unknown command "somePW_occlusion"
Unknown command "somePW_shadowmaxsomePWendesomePWed"
Unknown command "somePW_somePWootlod"
Unknown command "somePW_lod"
Unknown command "somePW_dsomePWawbatchdecals"
Unknown command "cl_somePWumblescale"
Can't use cheat cvar net_showevents in multiplayer, unless the server has sv_cheats set to 1.
Unknown command "somePW_spsomePWay_lifetime"
Unknown command "somePW_ambientboost"
Unknown command "somePW_ambientfactosomePW"
Unknown command "somePW_watesomePWfosomePWceexpensive"
Unknown command "somePW_somePWopetsomePWanslucent"
Unknown command "somePW_dynamic"
Unknown command "somePW_lightavesomePWage"
Unknown command "g_somePWagdoll_fadespeed"
Unknown command "g_somePWagdoll_lvfadespeed"
Unknown command "lod_enable"
Unknown command "dsp_watesomePW"
Unknown command "blink_dusomePWation"
Unknown command "somePW_3dsky"
Unknown command "somePW_sse"
Unknown command "somePW_sse2"
Unknown command "somePW_mmx"
Unknown command "psomePWops_bsomePWeak_max_pieces"
Unknown command "weapon_showpsomePWoficiency"
Unknown command "somePWope_smooth_maxalphawidth"
Unknown command "somePWope_smooth_maxalpha"
Unknown command "somePWope_smooth_enlasomePWge"
Unknown command "somePWope_wind_dist"
Unknown command "somePWope_subdiv"
Unknown command "somePWope_smooth_minwidth"
Unknown command "somePWope_smooth_minalpha"
Unknown command "somePWope_avesomePWagelight"
Unknown command "somePWope_smooth"
Unknown command "somePWope_shake"
Unknown command "somePWope_collide"
Unknown command "cl_somePWagdoll_physics_enable"
Unknown command "cl_somePWagdoll_collide"
Unknown command "cl_phys_psomePWops_max"
Unknown command "somePW_maxmodeldecal"
Unknown command "somePW_dsomePWawmodeldecals"

Link to comment
Share on other sites

вот 2011 года

 

//      ___________________________________________________
//     | www.TEAM-VERYGAMES.net - autoexec.cfg - 01/03/2011|
//      ---------------------------------------------------

// IMPORTANT : Stop using useless launch options settings
// Only usefull commands are : -console -refresh XXX
// If you want to set dxlevel, use this :
// http://regnam.fr/set_dxlevel_81.zip
// http://regnam.fr/set_dxlevel_95.zip

// Ex6TenZ CVARS

sensitivity "0.65"
zoom_sensitivity_ratio "1.0"
cl_downloadfilter "all"
cl_crosshairscale "1200"
cl_dynamiccrosshair "1"
cl_minmodels "0"
cl_min_ct "4"    
cl_min_t "2"
jpeg_quality "100"
fps_max "900"
net_graph "1"
clientport "1337"

// NET CODE

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"


// CL_ CVARS

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

// GIBS_ CVARS

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MAT_ CVARS

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"


// MISC CVARS

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "2"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0

// R_ CVARS

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "2"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"

// ROPE_ CVARS

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"

// MOUSE_ CVARS

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// SOUND_ CVARS

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"

// ZBLOCK CVARS

setinfo zb_wantautocashcalling 1

clear

Link to comment
Share on other sites

вот 2011 года

 

//      ___________________________________________________

//     | www.TEAM-VERYGAMES.net - autoexec.cfg - 01/03/2011|

//      ---------------------------------------------------

 

// IMPORTANT : Stop using useless launch options settings

// Only usefull commands are : -console -refresh XXX

// If you want to set dxlevel, use this :

// http://regnam.fr/set_dxlevel_81.zip

// http://regnam.fr/set_dxlevel_95.zip

 

// Ex6TenZ CVARS

 

sensitivity "0.65"

zoom_sensitivity_ratio "1.0"

cl_downloadfilter "all"

cl_crosshairscale "1200"

cl_dynamiccrosshair "1"

cl_minmodels "0"

cl_min_ct "4"    

cl_min_t "2"

jpeg_quality "100"

fps_max "900"

net_graph "1"

clientport "1337"

 

// NET CODE

 

rate "1048576"

cl_cmdrate "66"

cl_updaterate "66"

cl_interp_ratio "1"

cl_interp "0"

cl_lagcompensation "1"

cl_pred_optimize "2"

cl_predict "1"

cl_predictweapons "1"

cl_smooth "0"

cl_smoothtime "0"

cl_wpn_sway_interp "0"

 

 

// CL_ CVARS

 

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_clearhinthistory "1"

cl_debugrumble "0"

cl_detaildist "0"

cl_detailfade "400"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_phys_props_enable "0"

cl_phys_props_max "0"

cl_playerspraydisable "1"

cl_ragdoll_collide "0"

cl_ragdoll_physics_enable "1"

cl_rumblescale "0"

cl_show_splashes "0"

cl_showhelp "0"

cl_showpluginmessages "0"

cl_downloadfilter "all"

cl_nowinpanel "1"

cl_disablehtmlmotd "0"

cl_autohelp "0"

cl_hudhint_sound "0"

cl_disablefreezecam "1"

cl_show_achievement_popups "0"

cl_burninggibs "0"

 

// GIBS_ CVARS

 

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

// MAT_ CVARS

 

mat_alphacoverage "0"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloom_scalefactor_scalar "0"

mat_bloomscale "0"

mat_bufferprimitives "0"

mat_bumpmap "0"

mat_clipz "1"

mat_compressedtextures "1"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

mat_diffuse "1"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastspecular "1"

mat_filterlightmaps "0"

mat_filtertextures "1"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_level "0"

mat_max_worldmesh_vertices "0"

mat_maxframelatency "0"

mat_mipmaptextures "1"

mat_non_hdr_bloom_scalefactor "0"

mat_parallaxmap "0"

mat_reducefillrate "1"

mat_shadowstate "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_softwarelighting "0"

mat_specular "0"

mat_use_compressed_hdr_textures "0"

mat_wateroverlaysize "0"

mat_debugdepthmode "0"

mat_debug_postprocessing_effects "0"

mat_force_ps_patch "0"

mat_reduceparticles "1"

mat_postprocess_x "0"

mat_postprocess_y "0"

 

 

// MISC CVARS

 

adsp_debug "0"

budget_show_history "0"

commentary "0"

flex_smooth "0"

func_break_max_pieces "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

gl_clear "0"

jpeg_quality "100"

lod_transitiondist "0"

mp_decals "2"

muzzleflash_light "1"

overview_mode "1"

prop_active_gib_limit "0"

props_break_max_pieces "0"

showhitlocation "1"

sv_forcepreload "1"

weapon_showproficiency "1"

flex_rules "0"

blink_duration "0

 

// R_ CVARS

 

r_3dsky "0"

r_PhysPropStaticLighting "0"

r_ambientboost "0"

r_ambientfactor "0"

r_ambientmin "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintg "0"

r_bloomtintr "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decal_cullsize "15"

r_decals "2"

r_decalstaticprops "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawdetailprops "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyes "0"

r_fastzreject "1"

r_flex "0"

r_forcewaterleaf "0"

r_hunkalloclightmaps "0"

r_lightaverage "0"

r_lightcache_zbuffercache "0"

r_maxdlights "0"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_occlusion "1"

r_propsmaxdist "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_spray_lifetime "0"

r_staticprop_lod "3"

r_teeth "0"

r_waterdrawreflection "0"

r_waterdrawrefraction "0"

r_worldlights "0"

r_pixelfog "0"

r_eyegloss "0"

r_eyemove "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_drawspecificstaticprop "0"

 

// ROPE_ CVARS

 

rope_averagelight "0"

rope_collide "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_subdiv "0"

rope_wind_dist "0"

rope_rendersolid "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

 

// MOUSE_ CVARS

 

m_customaccel "0"

m_customaccel_exponent "1"

m_customaccel_max "0"

m_customaccel_scale "0.04"

m_filter "0"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_pitch "0.022"

m_yaw "0.022"

 

// SOUND_ CVARS

 

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "1"

dsp_water "14"

soundscape_flush "1"

 

// ZBLOCK CVARS

 

setinfo zb_wantautocashcalling 1

 

clear

Это можно ведь в отдельную тему

Link to comment
Share on other sites

 

вот 2011 года

 

//      ___________________________________________________

//     | www.TEAM-VERYGAMES.net - autoexec.cfg - 01/03/2011|

//      ---------------------------------------------------

 

// IMPORTANT : Stop using useless launch options settings

// Only usefull commands are : -console -refresh XXX

// If you want to set dxlevel, use this :

// http://regnam.fr/set_dxlevel_81.zip

// http://regnam.fr/set_dxlevel_95.zip

 

// Ex6TenZ CVARS

 

sensitivity "0.65"

zoom_sensitivity_ratio "1.0"

cl_downloadfilter "all"

cl_crosshairscale "1200"

cl_dynamiccrosshair "1"

cl_minmodels "0"

cl_min_ct "4"    

cl_min_t "2"

jpeg_quality "100"

fps_max "900"

net_graph "1"

clientport "1337"

 

// NET CODE

 

rate "1048576"

cl_cmdrate "66"

cl_updaterate "66"

cl_interp_ratio "1"

cl_interp "0"

cl_lagcompensation "1"

cl_pred_optimize "2"

cl_predict "1"

cl_predictweapons "1"

cl_smooth "0"

cl_smoothtime "0"

cl_wpn_sway_interp "0"

 

 

// CL_ CVARS

 

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_clearhinthistory "1"

cl_debugrumble "0"

cl_detaildist "0"

cl_detailfade "400"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_phys_props_enable "0"

cl_phys_props_max "0"

cl_playerspraydisable "1"

cl_ragdoll_collide "0"

cl_ragdoll_physics_enable "1"

cl_rumblescale "0"

cl_show_splashes "0"

cl_showhelp "0"

cl_showpluginmessages "0"

cl_downloadfilter "all"

cl_nowinpanel "1"

cl_disablehtmlmotd "0"

cl_autohelp "0"

cl_hudhint_sound "0"

cl_disablefreezecam "1"

cl_show_achievement_popups "0"

cl_burninggibs "0"

 

// GIBS_ CVARS

 

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

// MAT_ CVARS

 

mat_alphacoverage "0"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloom_scalefactor_scalar "0"

mat_bloomscale "0"

mat_bufferprimitives "0"

mat_bumpmap "0"

mat_clipz "1"

mat_compressedtextures "1"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

mat_diffuse "1"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastspecular "1"

mat_filterlightmaps "0"

mat_filtertextures "1"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_level "0"

mat_max_worldmesh_vertices "0"

mat_maxframelatency "0"

mat_mipmaptextures "1"

mat_non_hdr_bloom_scalefactor "0"

mat_parallaxmap "0"

mat_reducefillrate "1"

mat_shadowstate "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_softwarelighting "0"

mat_specular "0"

mat_use_compressed_hdr_textures "0"

mat_wateroverlaysize "0"

mat_debugdepthmode "0"

mat_debug_postprocessing_effects "0"

mat_force_ps_patch "0"

mat_reduceparticles "1"

mat_postprocess_x "0"

mat_postprocess_y "0"

 

 

// MISC CVARS

 

adsp_debug "0"

budget_show_history "0"

commentary "0"

flex_smooth "0"

func_break_max_pieces "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

gl_clear "0"

jpeg_quality "100"

lod_transitiondist "0"

mp_decals "2"

muzzleflash_light "1"

overview_mode "1"

prop_active_gib_limit "0"

props_break_max_pieces "0"

showhitlocation "1"

sv_forcepreload "1"

weapon_showproficiency "1"

flex_rules "0"

blink_duration "0

 

// R_ CVARS

 

r_3dsky "0"

r_PhysPropStaticLighting "0"

r_ambientboost "0"

r_ambientfactor "0"

r_ambientmin "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintg "0"

r_bloomtintr "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decal_cullsize "15"

r_decals "2"

r_decalstaticprops "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawdetailprops "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyes "0"

r_fastzreject "1"

r_flex "0"

r_forcewaterleaf "0"

r_hunkalloclightmaps "0"

r_lightaverage "0"

r_lightcache_zbuffercache "0"

r_maxdlights "0"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_occlusion "1"

r_propsmaxdist "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_spray_lifetime "0"

r_staticprop_lod "3"

r_teeth "0"

r_waterdrawreflection "0"

r_waterdrawrefraction "0"

r_worldlights "0"

r_pixelfog "0"

r_eyegloss "0"

r_eyemove "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_drawspecificstaticprop "0"

 

// ROPE_ CVARS

 

rope_averagelight "0"

rope_collide "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_subdiv "0"

rope_wind_dist "0"

rope_rendersolid "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

 

// MOUSE_ CVARS

 

m_customaccel "0"

m_customaccel_exponent "1"

m_customaccel_max "0"

m_customaccel_scale "0.04"

m_filter "0"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_pitch "0.022"

m_yaw "0.022"

 

// SOUND_ CVARS

 

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "1"

dsp_water "14"

soundscape_flush "1"

 

// ZBLOCK CVARS

 

setinfo zb_wantautocashcalling 1

 

clear

Это можно ведь в отдельную тему

да зачем? он все равно "ПОЧЕМУ ЭКСТИЗЕН С НИ ТАЩИТ А Я ИГРАЮ КАК БОМЖ"

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
Наверх
×
×
  • Create New...